Computer & Videogames, issue 2, December 1981

Computer & Videogames (CVG) appeared on the scene at the tail end of 1981, it was a glossy monthly magazine of listings and game reviews, at odds with the existing ‘serious’ monthlies.

It promised to be all about fun and playing videogames! In reality this meant typing in pages of illegible listings and reading about things that were only sold in shops miles and miles away…

Solve The Cube!

The magazine that makes computers FUN FUN FUN!

Cover art is essential when trying to sell a magazine on a crowded shelf, and generally speaking CVG had excellent cover art. However, even now, I’m not sure the ship-sailing-the-treacherous-waves image screams ‘videogames’ at me.

The picture alludes to a listing for an inpenetrable tactical war game for the Tandy TRS-80. No one I knew had a Tandy, though I remember playing with the one they had stuck to the counter in the Tandy shop in Exeter, at least until the manager used to tell me to get lost.

While the cover art was usually pretty good, inside it was a different story. CVG featured some quite astonishingly poor drawings, some of them easily qualify for the ‘so-bad-it’s-good’ category. For example this treat:

The Damsel and the Beast

The Damsel and the Beast

There’s lots to love inside the magazine, giving us a wonderful glimpse into the world of consumer entertainment technology of twenty-six years ago. Below are the ‘Games News’ pages in full, featuring such treats as ‘Rhino’ (“requires Acorn Atom, 10k of memory and a floating point ROM’), the above illustrated ‘Damsel and the Beast’ (which promises “a brave hero sworn to save the wretched by vociferous damsel”, but I fear may fail to deliver on the target platform of 16K ZX81), and the clearly Copyright infringing ‘Startrek’ (featuring Klingons with ‘super-fast firing lasers’.)

The magazine cover also promises to help us ‘Solve the Cube’, so tying nicely into the Rubik Cube craze sweeping the UK at the time. Unfortunately to solve the cube you needed a 40 column Commodore Pet – again a machine no one had – and required typing in 537 lines of code. I’m not sure what’s stranger – the idea that someone could condense the solution to a complex three-dimensional puzzle into 8k of BASIC, or that someone might in fact take the time to type it in…

Solve the Cube

Twiddling with a pet

More to come from this issue shortly…

4 thoughts on “Computer & Videogames, issue 2, December 1981

  1. CVG Only actually stopped getting published a few years ago – it’s apparently still around as a website now (, although I suspect there are fewer pages of type-in code nowadays.

  2. Pingback: retrogeek » Blog Archive » Christmas 1981

  3. Good lord, this brings back memories. I ready that sailing ship issue being delivered and plucking it from the letter box in excitement. I used to love the old Scott Adams text adventures and so was an avid reader of Keith Campbell’s adventure column.

    Happy days indeed.

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